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Image sizes: 256x256, 48x48, 32x32, 24x24, 20x20, 16x16 File formats: BMP, GIF, PNG, ICO ![]() ![]() ![]() ![]() Tags: desktop web icons, change windows icon, old computer icons, despised icon track, online now icons on- And what for to search, Golan? We have an answer.it has impatiently given it up as a bad job, but on the movement middle Gauging, has turned a head and has stupidly asked: - What? - I have told that we have an answer. I tried to tell it to you on Affairs... - What answer at us is? About what you speak? - About the Earth. I think, we know, where there is the Earth. PART THE SIXTH. THE ALPHA XVI. The Center of the worlds it long looked at Pilorata, and the person it expressed the obvious Displeasure. Then he has told: - There there was something, what I have passed, and you have seen and have not told to me? - No, - Pilorat has softly answered. - you saw it, and I, as soon as that Has told, tried to explain, but you were not in mood to listen to me. - Well, try once again. - Do not intimidate him, Treviz, - has told Bliss. - Also I do not think. I only ask the information. Also do not consider as its child. - Please, - Pilorat has told, - listen to me, instead of one another... You remember, Golan as we discussed early attempts to find out the primary Planet? The project of Jariffa? Remember: attempts to establish settling time Various planets and the assumption that they were occupied from the primary world in All directions equally. Thus, moving from young planets to Older, it would be possible to reach an initial planet from any direction. it has impatiently nodded. - I remember at that that it has not worked, because the data about time Settling of planets were unreal. - Truly, olden time. But these worlds with which Jariff worked, were a part The second expansion of human race. By then the hyperspatial Travel have much become simpler, and the number of colonies began to grow fast. Jumps on a long distance became very simple also necessity in Radial distribution has disappeared. It was imposed on a problem of the unreal ![]()
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